Finale Accessible Music Plugins
Producing Talking Music and Braille Music representations from Finale
Marijke E.Van Bodengraven
FNB, The Netherlands
Introduction
- The Research and Development department of Dedicon (Formerly FNB) is a small research unit within the Dutch Libraries for the blind.
- Active for several years in the accessibility domain through National, European and International projects.
- This involves Software Development, Standardisation activities, Accessibility Consultancy and building awareness of accessible design across Europe.
European Projects
- CANTATE (http://projects.fnb.nl/cantate/default.htm)
- HARMONICA (http://projects.fnb.nl/harmonica/default.htm)
- MIRACLE (http://projects.fnb.nl/miracle/default.htm)
- WEDELMUSIC (www.wedelmusic.org)
- MUSIC NETWORK (www.interactivemusicnetwork.org)
- TESTLAB (http://projects.fnb.nl/testlab/default.htm)
- MULTIREADER (http://projects.fnb.nl/multireader/default.htm)
- TEDUB (www.tedub.org)
- I-Maestro (www.imaestro.net)
- Contrapuntus (www.punctus.org)
- EBrass (www.ebrass.org)
- EUAIN (www.euain.org)
Concepts: Design for All
- Solutions for everyone including the mainstream. Emphasis on adaptability for the mainstream rather than deterioration for the niche market.
- There is no mainstream - just many niche's (44% of users use some type of Accessibility technology with their computer).
- Let User Requirements be pulled from what is available rather than pushing one interfacing method on a user.
- Building Accessibility into the Production chain earlier. More robust implementations will enhance overall product for everyone.
Concepts: Accessibility from Scratch
- Philosophical implementation of the Design For All approach.
- Requires looking at the bigger picture and seeing that Accessibility is about communication and not about blind people.
- Building Accessibility at source on generic foundations.
- Embracing Standards.
- Facilitating reuse in order to meet several current and future sets of user needs.
Implementations
- Music, mathematics, content management, communication portals.
- Accessible Music Production Suite; math2braille; music publishing; KennisNet.
- By no means perfect, but meets our needs while still remaining adaptable and extensible.
- Achieved through the design paradigms for accessibility design previously mentioned.
- Restating assumptions - accessibility is communication.
- Therefore design paradigms work for any design requiring communication or interfacing.
Software developed: Talking Music
- Core Idea: To provide software to automatically create Braille Music and Talking Music scores.
- User Needs Addressed: Automation of a very expensive and time consuming process, resulting in a better product and service.
- Key Issues Addressed: Music Modelling techniques, variable user needs, Accessible Software Design
- Legacy:Adaptable software suite for music. Reusable software modules. Dissemination of formats for other music projects(MPEG, Music Network, iMaestro) http://accessmusic.sourceforge.net
Music Scores as DAISY books
- An ISO Standard for structuring text, used mainly in Audio Books.
- Dedicon opened up the opportunity to utilise the existing standard for music.
- Resulted in the creation of a music format based on spoken scores.
- This format was then built for a larger market into what is now Talking music.
Braille Music
- Developed by Louis Braille in the 19th century.
- Single voices or measures described using a Braille code one by one.
- Over 100 years of successful use.
- No successful alternative.
Problems with Braille Music
- Braille - very steep learning curve. Those impaired after early 20's are very unlikely to learn Braille.
- Information presented serially - no opportunity to control navigation while reading the score.
- Logistic issues - scores very expensive and time consuming to produce.
- This results in a declining number of users and a less convenient method of production.
Talking Music - the idea
- Designed with Design for all in mind from the outset: i.e. all musical information should be available for all situations.
- Solve the problems to offer navigation and abstraction within the score.
- Using a structure similar to Braille Music; Talking Music is split into fragments which are then transformed into a spoken audio description alongside a midi representation of the fragment.
- The midi representation is uninterpreted, allowing the user freedom to interpret style and performance themselves.
- Note pitch and duration is the core piece of information. Other information is provided around this.
System overview